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  • Swiss Family Robinson by Johann David Wyss Illustrated edition by Johann David Wyss Joanne Panettieri Literature Fiction eBooks ebook ZDR

  • In Detail

    Game development has traditionally only been accessible to those with experience in computer science and access to the best or most expensive development tools. However, with the advent of technologies such as HTML5 and the ability to self-publish, web-based games such as those on Facebook and smartphones are becoming more attractive to develop than ever before. Through the use of open technologies such as HTML5, anyone with even a basic understanding of games development can begin to develop video games in their spare time and publish them to the Web or as an application for mobile devices.

    Instant HTML5 2D Platformer is a practical, hands-on guide that provides you with a number of clear, step-by-step, task-based exercises, which are used to discuss game development and put into practice development techniques through the use of HTML5 and JavaScript. This book looks at the creation of a 2D platform-based game using the HTML5 canvas element.

    Instant HTML5 2D Platformer introduces you to HTML5 canvas through a number of exercises, which show what the canvas is capable of. The book contains a number of clear, practical, hands-on tasks that incrementally build on the concepts of game creation and result in a 2D HTML5 platform-based game.

    By undertaking the tasks within this book, you will learn how to develop your own 2D HTML5 game framework that you can use in the creation of your own video games, not just the game developed within this book. Alongside this framework you will learn how to develop and understand 2D animation, game logic, and how to handle user input devices.

    Approach

    Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.

    Who this book is for

    This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.


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    Instant HTML5 2D Platformer eBook Aidan Temple Reviews :



    In Detail

    Game development has traditionally only been accessible to those with experience in computer science and access to the best or most expensive development tools. However, with the advent of technologies such as HTML5 and the ability to self-publish, web-based games such as those on Facebook and smartphones are becoming more attractive to develop than ever before. Through the use of open technologies such as HTML5, anyone with even a basic understanding of games development can begin to develop video games in their spare time and publish them to the Web or as an application for mobile devices.

    Instant HTML5 2D Platformer is a practical, hands-on guide that provides you with a number of clear, step-by-step, task-based exercises, which are used to discuss game development and put into practice development techniques through the use of HTML5 and JavaScript. This book looks at the creation of a 2D platform-based game using the HTML5 canvas element.

    Instant HTML5 2D Platformer introduces you to HTML5 canvas through a number of exercises, which show what the canvas is capable of. The book contains a number of clear, practical, hands-on tasks that incrementally build on the concepts of game creation and result in a 2D HTML5 platform-based game.

    By undertaking the tasks within this book, you will learn how to develop your own 2D HTML5 game framework that you can use in the creation of your own video games, not just the game developed within this book. Alongside this framework you will learn how to develop and understand 2D animation, game logic, and how to handle user input devices.

    Approach

    Filled with practical, step-by-step instructions and clear explanations for the most important and useful tasks. The step-by-step approach taken by this book will show you how to develop a 2D HTML5 platformer-based game that you will be able to publish to multiple devices.

    Who this book is for

    This book is great for anyone who has an interest in HTML5 games development, and who already has a basic to intermediate grasp on both the HTML markup and JavaScript programming languages. Therefore, due to this requirement, the book will not discuss the inner workings of either of these languages but will instead attempt to describe the functionality of the code present within this book.

    ebook,Aidan Temple,Instant HTML5 2D Platformer,Packt Publishing,Interactive Multimedia,Programming Languages - HTML,Programming Languages - JavaScript,ANF Computers and IT,COMPUTERS / Interactive Multimedia,COMPUTERS / Programming Languages / HTML,Computer Books General,Computers,Computers / Programming Languages / JavaScript,Computers Programming Languages - HTML,Computers Programming Languages - JavaScript,Computers/Programming - Games,Computers/Programming Languages - HTML,Computers/Programming Languages - JavaScript,Computing Textbooks Study Guides,Interactive Multimedia,Programmier- und Skriptsprachen, allgemein,Programmiersprachen,Programming Languages - HTML,Programming Languages - JavaScript,Web programming,COMPUTERS / Programming Languages / HTML,Computers/Programming Languages - HTML,Computers/Programming - Games,Computers Programming Languages - JavaScript,Computers Programming Languages - HTML,COMPUTERS / Programming / Games,Computers/Programming Languages - JavaScript,COMPUTERS / Interactive Multimedia,Computers / Programming Languages / JavaScript,Computers,Computer Books General,Computing Textbooks Study Guides,Web programming

    Instant HTML5 2D Platformer eBook Aidan Temple


     

    Product details

    • File Size 381 KB
    • Print Length 52 pages
    • Publisher Packt Publishing (August 26, 2013)
    • Publication Date August 26, 2013
    • Sold by  Services LLC
    • Language English
    • ASIN B00ESX1AR2
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